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(EuropeNewsWire.Net, November 07, 2018 ) In-Flight Entertainment Market are the amusements that are available to the passengers during airborne journey. This have changed from overhead monitors to seat back computers loaded with many of the entertainment things such as movies, shows, and music among others.
Growing customer demand for connectivity in flights is one of the major driver for the growth in the in-flight entertainment market. However, high cost associated with implementation of these IFE system can act as a restraining factor in the market. The growing market trend in in-flight entertainment systems market is the adoption of BYOD model and the growing demand for broadband connectivity which will further boost the market.
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The "Global In-Flight Entertainment Systems Market Analysis to 2025" is a specialized and in-depth study of the in-flight entertainment systems industry with a focus on the global market trend. The report aims to provide an overview of global in-flight entertainment systems market with detailed market segmentation by fit, aircraft type, product type, and geography. The global in-flight entertainment systems market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading market players and offers key trends and opportunities in the market.
The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global in-flight entertainment systems market based on fit, aircraft type, and product type. It also provides market size and forecast till 2025 for overall in-flight entertainment systems market with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America (SAM). The market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 15 counties globally along with current trend and opportunities prevailing in the region.
The Major Key Market Players:
1. Zodiac Aerospace
2. Gogo LLC
3. Thales Group
4. Honeywell International Inc.
5. Rockwell Collins Inc.
6. Global Eagle Entertainment Inc.
7. Lufthansa Systems GmbH & Co. KG
8. Panasonic Avionics Corporation
9. Viasat Inc.
10. Digecor Inc.
Besides this, the report analyzes factors affecting market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PORTER analysis.
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Also, key in-flight entertainment systems market players influencing the market are profiled in the study along with their SWOT analysis and market strategies. The report also focuses on leading industry players with information such as company profiles, products and services offered, financial information of last 3 years, key development in past five years. Some of the key players influencing the market are Zodiac Aerospace, Gogo LLC, Thales Group, Honeywell International Inc., Rockwell Collins Inc., Global Eagle Entertainment Inc., Lufthansa Systems GmbH & Co. KG, Panasonic Avionics Corporation, Viasat Inc., and Digecor Inc. among others.
Reason to Buy:
- Save and reduce time carrying out entry-level research by identifying the growth, size, leading players and segments in the global In-Flight Entertainment Market
- Highlights key business priorities in order to assist companies to realign their business strategies.
- The key findings and recommendations highlight crucial progressive industry trends in the In-Flight Entertainment Market, thereby allowing players to develop effective long term strategies.
- Develop/modify business expansion plans by using substantial growth offering developed and emerging markets.
- Scrutinize in-depth global market trends and outlook coupled with the factors driving the market, as well as those hindering it.
- Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to products, segmentation and industry verticals.
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